Microsoft caps Xbox cloud gaming at some undisclosed number of hours starting in November. The company did not specify what that limit is. They just said there will be one. This is the corporate equivalent of your dad saying we'll see.
Cloud gaming costs money. Servers cost money. Bandwidth costs money. Someone at Microsoft ran a spreadsheet and discovered that letting subscribers stream Starfield for 19 hours a day while they pretend to work from home was not penciling out. Revolutionary stuff.
The real innovation here is charging people a monthly fee to rent access to games they cannot download, then adding an hourglass to that rental. It's like Netflix deciding you can only watch 50 hours of content per month. Except Netflix would tell you the number up front instead of dropping a vague November surprise and ghosting.
Game Pass costs fifteen bucks a month for the tier that includes cloud streaming. That bought you unlimited hours. Now it buys you unknown hours. Microsoft will not say how many. They will not explain the math. They will just flip the switch and wait to see who complains loud enough.
The subscriber who was using this to avoid buying an Xbox is now getting time-limited access to a service that requires good internet, low latency, and faith that Microsoft will not decide cloud gaming is too expensive and kill it entirely in 2027. That's three dependencies stacked on top of a monthly fee with a new hourly cap attached.
Costs continue to climb. That is the phrase Microsoft used. Not our costs. Just costs. As if inflation is a weather event that happened to them. As if they are a small family business getting crushed by rising flour prices and not a two-trillion-dollar company that could fund this with the interest earned on cash reserves during a single conference call.
The time limit starts in November, right before the holidays, when everyone has extra hours to burn and nothing better to do than find out how many.
Photo by Jonathan Kemper on Unsplash

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